export default class 游戏地形配置 {
  constructor() {
    this.打开主城大门();
  }
  打开主城大门() {
    let gate = CreateDestructable("YTce", 2300, 200, 0, 1, 0);
    ModifyGateBJ(bj_GATEOPERATION_OPEN, gate);
    gate = CreateDestructable("YTce", -2300, 160, 0, 1, 0);
    ModifyGateBJ(bj_GATEOPERATION_OPEN, gate);
    gate = CreateDestructable("YTcx", 0, -2000, 0, 1, 0);
    ModifyGateBJ(bj_GATEOPERATION_OPEN, gate);
  }
}
